Werewolves | |||
Life Expectancy
Appearance:
Starts with:
Racials:
TransformationThe transformation of a werewolf is extremely painful, as the very bone structure of the character is being changed. The transformation to wolf will happen at sun down (6pm), and the transformation back to human will happen at sun up (6am) and takes as long as it takes the player to apply or remove make-up. Once in the form of a wolf, the short claws are non-retractable, this also means that the character cannot use items of any kind, and searches cannot be preformed. Even picking up treasure has to be done with the claw phys-reps.Note: It is up to the player whether or not they wish to remember that they are a Werewolf or not. Typically in Fables or Fenorra, Werewolves know that they transform at night and have full memory of everything they do, though it may be difficult to control oneself. *For full moon race package details contact a plot member. MentalityWhile in wolf form, on a normal night, a Werewolf can distinguish friend from foe, and still mostly remains her or herself mentally. However, like an old dog, they tend to be easily bothered and annoyed. And easily loose control of themselves, and may snap either vocally or physically. While in wolf form on a full moon, a Werewolf becomes more beast than man. Sometimes they have been known to loose complete control, and attack anything that moves. Sometimes they can still remain with their comrades, but might be extremely edgy, or unpredictable. Sometimes they might even go completely beast and leave civilization, it is all up to how the player would like to role play it.
SocietyWerewolves are solitary beings, due to their slight problem at night. They are a cursed people, and are often treated like monsters, even in their human form. They are extremely misunderstood, often blamed for herds of cattle and sheep being killed off. Even if the Werewolves are to blame for this, they have little control of themselves during the night, and may not be able to control what they are doing.
Generally how Werewolves may feel towards other races:
Calicantars: Wild people of the forests, unpredictable and childlike. Dracons: Beings that believe that they are better than everyone else. Dúrla: People of the wood, quick to protect their plants. Elemental Kin: Intelligent and cunning, though they are rather unappreciative of the people around them. Elves: Graceful, thought sometimes unreliable, in general seen as an ally. Humans: Generally respected, they are admired for the freedom they have. Night Walkers: Similar to us, cursed in the moonlight, though they reek of death. Patchworks: They are not one of any race, strange beings. Pixies: Perhaps not as happy and care free as they try to make everyone believe. Shing Guai: Often misunderstood, our ancestors speak of a time when these beings lived among us and were an accountable ally. ** This package is only possible suggestions, it is completely up to the player as to how they wish to play their character.** | |||
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